[jwpPeople person=bernhard-riecke]
2011
Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based interaction with auditory maps. Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, CHI EA ’11 (pp. 2329–2334). Presented at the ACM SIG.CHI. doi:http://doi.acm.org/10.1145/1979742.1979874 (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances biomechanically-induced self-motion illusion (vection). Proceedings of the 2011 annual conference on Human factors in computing systems, CHI ’11 (pp. 2799–2802). Presented at the ACM SIG.CHI, Vancouver, Canada. doi:http://doi.acm.org/10.1145/1978942.1979356 (Download)
Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic guitar: can a digitally augmented guitar be a social entity? Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, CHI EA ’11 (pp. 1819–1824). Presented at the ACM SIG.CHI. doi:http://doi.acm.org/10.1145/1979742.1979863 (Download)
2010
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activities within games. Grace Hopper Celebration of Women in Computing.
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction, IFIP Advances in Information and Communication Technology (Vol. 332, pp. 293–296). Springer Boston. Retrieved from doi: 10.1007/978–3–642–15231–3_33 (Download)
Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynamics associated with navigation in 3‑D space. Talk presented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Hoyle, A., Naugle, E., Brosas, A., Arzanpour, S., Wang, G., & Riecke, B. E. (2010). Two-Axis Circular Treadmill for Human Perception and Behaviour Research in Virtual Environments. Student Design Competition Paper (pp. 1–65). Presented at the Canadian Society for Mechanical Engineering (CSME) Forum, Victoria, BC, Canada. (Download)
Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending parametric CAD models. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10 (pp. 707–710). Presented at the the 6th Nordic Conference, Reykjavik, Iceland. doi:10.1145/1868914.1869010 (Download)
Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing. Arcadia 2010 (pp. 320–326). Presented at the Arcadia 2010. doi:10.1145/1868914.1869010 (Download)
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influences biomechanical self-motion illusion (“vection”). Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV ’10 (pp. 158–158). doi:http://doi.acm.org/10.1145/1836248.1836280 (Download)
Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.), Spatial Cognition VII, Lecture Notes in Computer Science (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg. Retrieved from doi: 10.1007/978–3–642–14749–4_21 (Download)
Riecke, B. E. (2010). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. Virtual Reality (pp. 161 — 188). InTech. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the interplay of visual and haptic modalities in a pattern-matching task. Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games (pp. 61–66). Phoenix, Arizona, USA: Piscataway, NJ. (Download)
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual information facilitates object recognition from novel viewpoints. Journal of Vision, 10(13), 1–13. doi:10.1167/10.13.11 (Download)
2009
Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle‑a Generative Ambient Video Engine (pp. 1–7). Presented at the Digital Arts and Culture (DAC), UC Irvine. Retrieved from http://www.escholarship.org/uc/item/47g5w6c4 (Download)
Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for navigation in virtual environments: Walking, turning, and joystick modalities compared. Journal of Vision, 9(8), 1126. doi:10.1167/9.8.1126
Moura, D., & Riecke, B. E. (2009). Is seeing a virtual environment like seeing the real thing? Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (p. 131). Chania, Crete, Greece: ACM. doi:10.1145/1620993.1621025 (Download)
Riecke, B. E. (2009). Cognitive and higher-level contributions to illusory self-motion perception (“vection”): does the possibility of actual motion affect vection? Japanese Journal of Psychonomic Science, 28(1), 135–139. Retrieved from http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E., & Moura, D. (2009). Comparing spatial perception/cognition in real versus immersive virtual environments — it doesn’t compare! Poster presented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. doi:http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1577755.1577763 (Download)
Riecke, B. E. (2009). Spatial perception and orientation in virtual environments – is virtual reality real enough? Talk presented at the 39th annual meeting of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facilitate biomechanical self-motion illusion (“circular vection”). Journal of Vision, 9(8), 714–714. doi:10.1167/9.8.714
Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect egocentric distance perception of naturalistic stimuli. Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (pp. 15–18). Chania, Crete, Greece: ACM. Retrieved from http://portal.acm.org/citation.cfm?id=1620997 (Download)
Contribution and interaction of auditory and biomechanical cues for self-motion illusions (“circular vection”). (2008). . Poster presented at the CyberWalk workshop, Tübingen, Germany.
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. doi:http://doi.acm.org/10.1145/1498700.1498701 (Download)
2008
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual control of posture in real and virtual environments. Perception & Psychophysics, 70(1), 158–165. doi:10.3758/PP.70.1.158 (Download)
Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in virtual environments: walking vs. joystick. Proceedings of the 5th symposium on Applied perception in graphics and visualization, APGV ’08 (p. 192). doi:http://doi.acm.org/10.1145/1394281.1394321 (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. doi:10.1162/pres.17.2.143</p> (Download)
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illusions (“circular vection”) can be facilitated by vibrations and the potential for actual motion. Proceedings of the 5th symposium on Applied perception in graphics and visualization, APGV ’08 (pp. 147–154). doi:http://doi.acm.org/10.1145/1394281.1394309 (Download)
Contribution and interaction of auditory and biomechanical cues for self-motion illusions (“circular vection”). (2008). . Poster presented at the CyberWalk workshop, Tübingen, Germany.
2007
Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR displays support LDR content?: a psychophysical evaluation. ACM Transactions on Graphics (TOG), SIGGRAPH ’07, 38.1−38.7. doi:http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1275808.1276425 (Download)
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immersive virtual environment setup for behavioural experiments in humans, tested on spatial memory for environmental spaces ( No. 158). Max-Planck-Institute for Biological Cybernetics. (Download)
Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. Proceedings of the 29th Annual Conference of the Cognitive Science Society (pp. 479–484). (Download)
Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity. Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading? 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 139). New York, NY, USA: ACM Press. doi:10.1145/1140491.1140533 (Download)
Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches. Poster presented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. Proceedings of IEEE Virtual Reality 2007 (pp. 3–10). doi:http://dx.doi.org/10.1109/VR.2007.352457 (Download)
Riecke, B. E., & McNamara, T. P. (2007). An integrative theory of spatial orientation in the immediate environment. Proceedings of the 29th Conference of the Cognitive Science Society (CogSci) (p. 1845). (Download)
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updating in virtual reality: the sufficiency of visual information. Psychological Research, 71(3), 298–313. doi:http://dx.doi.org/10.1007/s00426-006‑0085‑z (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facilitates object recognition, but does not enable view-independence. Proceedings of the 4th symposium on Applied perception in graphics and visualization, APGV ’07, 142. doi:http://doi.acm.org/10.1145/1272582.1272619 (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence. Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
2006
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics. (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the perceptually oriented approach to optimize spatial presence & ego-motion simulation ( No. 153). MPI for Biological Cybernetics. (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive factors can influence self-motion perception (vection) in virtual reality. ACM Transactions on Applied Perception (TAP), 3, 194–216. doi:10.1145/1166087.1166091 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 156). doi:10.1145/1179622.1179840 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. Proceedings of the ACM symposium on Virtual reality software and technology (pp. 104–107). Limassol, Cyprus: ACM. doi:10.1145/1180495.1180517 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. ACM SIGGRAPH 2006 Research posters, SIGGRAPH ’06. doi:http://doi.acm.org/10.1145/1179622.1179840 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006). Visually induced linear vection is enhanced by small physical accelerations. Poster presented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland. (Download)
2005
Mohler, B. J., Thompson, W. B., Riecke, B., & Bülthoff, H. H. (2005). Measuring vection in a large screen virtual environment. Proceedings of the 2nd symposium on Applied perception in graphics and visualization, APGV ’05 (pp. 103–109). doi:http://doi.acm.org/10.1145/1080402.1080421 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Bülthoff, H. H. (2005). Perceiving Simulated Ego-Motions in Virtual Reality — Comparing Large Screen Displays with HMDs. Proceedings of the SPIE (Vol. 5666, pp. 344–355). San Jose, CA, USA. doi:10.1117/12.610846 (Download)
Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be sufficient for triggering automatic, reflexlike spatial updating. ACM Transactions on Applied Perception (TAP), 2, 183–215. doi:http://doi.acm.org/10.1145/1077399.1077401 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bulthoff, H. H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, VR ’05 (pp. 131–138). doi:10.1109/VR.2005.83 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized auditory cues enhance the visually-induced self-motion illusion (circular vection) in Virtual Reality. ( No. 138). MPI for Biological Cybernetics. (Download)
Riecke, B. E., Västfjäll, D., Larsson, P., & Schulte-Pelkum, J. (2005). Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality. Proceedings of HCI international 2005 (pp. 1–10). Las Vegas, NV, USA. (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. Proceedings of 8th Annual Workshop Presence 2005 (pp. 49–57). (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2005). Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. Proceedings of the 2nd symposium on Applied perception in graphics and visualization, APGV ’05 (pp. 111–118). doi:10.1145/1080402.1080422 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Auditory cues can facilitate the visually-induced self-motion illusion (circular vection) in Virtual Reality. Poster presented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Schulte-Pelkum, J., Riecke, B. E., Caniard, F., & Bülthoff, H. H. (2005). Can auditory cues influence the visually induced self-motion illusion? Poster presented at the European Conference on Visual Perception (ECVP).
2004
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2004). Ein kognitiver Einfluss auf die Wahrnehmung von simulierter Eigenbewegung (Zirkularvektion). Poster presented at the Tagung experimentell arbeitender Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., & Bülthoff, H. H. (2004). Vibrational cues enhance believability of ego-motion simulation. Poster presented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. von der, & Bülthoff, H. H. (2004). Top-down influence on visually induced self-motion perception (vection). Poster presented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., & Bülthoff, H. H. (2004). Spatial updating in real and virtual environments: contribution and interaction of visual and vestibular cues. Proceedings of the 1st Symposium on Applied perception in graphics and visualization, APGV ’04, 9–17. doi:10.1145/1012551.1012553 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., & Bülthoff, H. H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. Proceedings of 7th Annual Workshop Presence 2004 (pp. 125–132). doi:10.1.1.122.5636 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). The effect of cognition on the visually induced illusion of self-motion (vection). Journal of Vision, 4(8), 891a. doi:10.1167/4.8.891
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of display device and screen curvature on perceiving and controlling simulated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
2003
Riecke, B. E. (2003). How far can we get with just visual information? Path integration and spatial updating studies in virtual reality. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Vol. 8). Berlin: Logos. Retrieved from http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
Riecke, B. E., & Heyde, M. von der. (2003). Qualitative modeling of spatial orientation processes using a logical network of necessary and sufficient conditions. Poster presented at the Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Riecke, B. E., Beykirch, K., & Bülthoff, H. H. (2003). Reflex-like spatial updating can be adapted without any sensory conflict. Poster presented at the Perception 32 ECVP Abstract Suplement, Paris, France.
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2003). Circular vection is facilitated by a consistent photorealistic scene. Talk presented at the Presence 2003 Conference, Aalborg, Denmark. (Download)
Schulte-Pelkum, J., Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2003). Screen curvature does influence the perception of visually simulated ego-rotations. Journal of Vision, Poster presented at VSS, 3(9). doi:doi: 10.1167/3.9.411 (Download)
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2003). Influence of display parameters on perceiving visually simulated ego-rotations — a systematic investigation. Poster presented at the Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
2002
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is possible without landmarks: a path integration study in virtual reality. Presence: Teleoperators and Virtual Environments, 11, 443–473. doi:10.1162/105474602320935810 (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updating experiments in Virtual Reality: What makes the world turn around in our head. Poster 162 presented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition ( No. 100). MPI for Biological Cybernetics. (Download)
Contribution and interaction of visual and vestibular cues for spatial updating in real and virtual environments. (2002). . Presented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Teleporting works — Spatial updating experiments in Virtual Tübingen. Talk presented at the Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updating in virtual environments: What are vestibular cues good for. Journal of Vision, 2(7), 421. doi:10.1167/2.7.421
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updating experiments in Virtual Reality: What makes the world turn around in our head? Poster presented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Perceiving and controlling simulated ego-rotations from optic flow: Influence of field of view and display devices on ego-motion perception. Poster presented at the Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)
von der Heyde, M., & Riecke, B. E. (2002). Embedding presence-related terminology in a logical and functional model. In F. R. Gouveia (Ed.), Presence (pp. 37–52). Retrieved from http://edoc.mpg.de/39355 (Download)
2001
Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion simulation — comparing the engineering and fun ride approach to motion cueing ( No. 89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01, VisionScienceS Meeting (p. 142). Sarasota, Florida, United States.
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01, VisionScienceS Meeting (Vol. 1). Sarasota, Florida, United States. doi:doi:10.1167/1.3.188
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2001). How Real is Virtual Reality Really? Comparing Spatial Updating using Pointing Tasks in Real and Virtual Environments. Journal of Vision, 1(3), 321a.
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How do we know where we are? Contribution and interaction of visual and vestibular cues for spatial updating in real and virtual environments. Poster presented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
2000
Bülthoff, H. H., Riecke, B. E., & Veen, H. A. H. C. van. (2000). Do we really need vestibular and proprioceptive cues for homing. Invest. Ophthalmol. Vis. Sci. (ARVO), 41(4), 225B225.
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can separately perceive distance, velocity, and acceleration from vestibular stimulation. Poster presented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality ( No. 82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Riecke, B. E., & von der Heyde, M. (2000). Spatial Updating – Interaktion visueller und vestibulärer Reize bei der räumlichen Orientierung. Talk presented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Max Planck Institute for Biological Cybernetics, Germany: Cognitive and Computational Psychophysics Department.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Reicht optischer Fluss wirklich nicht zum Heimfinden? Poster presented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can extract distance and velocity from vestibular perceived acceleration. Poster presented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.
1999
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (1999). Heimfinden in virtuellen Umgebungen. Poster presented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., van Veen, H., & Bülthoff, H. H. (1999). Is homing by optic flow possible? Poster presented at the Cognitive Neuroscience Meeting, Washington, DC, USA.
Veen, H. A. H. C. van, Riecke, B. E., & Bülthoff, H. H. (1999). Visual Homing to a Virtual Home. Invest. Ophthalmol. Vis. Sci., 40, 4200B3.
1998
Riecke, B. E. (1998). Untersuchung des menschlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human navigation using homing experiments in virtual environments) (Master’s thesis). Eberhard-Karls-Universität Tübingen, Fakultät für Physik, Tübingen, Germany. (Download)
Completed Theses under my Supervision
Senior supervision
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection experiments in multi-sensory Virtual Environments (PhD thesis). Ruhr-Universität Bochum. (Download)
Feuereissen, D. (2008, February). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? (Bachelor’s Thesis). Department of Computer Science in Media. (Download)
Co-supervision
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. (Download)
Supervision
Wang, S. (2011). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.