Riecke_old

[jwpPeople person=bernhard-riecke]

2011

Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based inter­ac­tion with audi­tory maps. Proceedings of the 2011 annual con­fer­ence extend­ed abstracts on Human fac­tors in com­put­ing sys­tems, CHI EA ’11 (pp. 2329–2334). Presented at the ACM SIG.CHI. doi:http://doi.acm.org/10.1145/1979742.1979874 (Download)

Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances bio­me­chan­i­cal­ly-induced self-motion illu­sion (vec­tion). Proceedings of the 2011 annual con­fer­ence on Human fac­tors in com­put­ing sys­tems, CHI ’11 (pp. 2799–2802). Presented at the ACM SIG.CHI, Vancouver, Canada. doi:http://doi.acm.org/10.1145/1978942.1979356 (Download)

Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic gui­tar: can a dig­i­tally aug­mented gui­tar be a social entity? Proceedings of the 2011 annual con­fer­ence extend­ed abstracts on Human fac­tors in com­put­ing sys­tems, CHI EA ’11 (pp. 1819–1824). Presented at the ACM SIG.CHI. doi:http://doi.acm.org/10.1145/1979742.1979863 (Download)

2010

Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activ­i­ties within games. Grace Hopper Celebration of Women in Computing.

Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction, IFIP Advances in Information and Communication Technology (Vol. 332, pp. 293–296). Springer Boston. Retrieved from doi: 10.1007/978–3–642–15231–3_33 (Download)

Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynam­ics asso­ci­ated with nav­i­ga­tion in 3‑D space. Talk pre­sented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.

Hoyle, A., Naugle, E., Brosas, A., Arzanpour, S., Wang, G., & Riecke, B. E. (2010). Two-Axis Circular Treadmill for Human Perception and Behaviour Research in Virtual Environments. Student Design Competition Paper (pp. 1–65). Presented at the Canadian Society for Mechanical Engineering (CSME) Forum, Victoria, BC, Canada. (Download)

Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending para­met­ric CAD mod­els. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10 (pp. 707–710). Presented at the the 6th Nordic Conference, Reykjavik, Iceland. doi:10.1145/1868914.1869010 (Download)

Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction dur­ing Information Sharing. Arcadia 2010 (pp. 320–326). Presented at the Arcadia 2010. doi:10.1145/1868914.1869010 (Download)

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influ­ences bio­me­chan­i­cal self-motion illu­sion (“vec­tion”). Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV ’10 (pp. 158–158). doi:http://doi.acm.org/10.1145/1836248.1836280 (Download)

Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.), Spatial Cognition VII, Lecture Notes in Computer Science (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg. Retrieved from doi: 10.1007/978–3–642–14749–4_21 (Download)

Riecke, B. E. (2010). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. Virtual Reality (pp. 161 — 188). InTech. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)

Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the inter­play of visual and hap­tic modal­i­ties in a pat­tern-match­ing task. Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games (pp. 61–66). Phoenix, Arizona, USA: Piscataway, NJ. (Download)

Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. doi:10.1167/10.13.11 (Download)

2009

Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle‑a Generative Ambient Video Engine (pp. 1–7). Presented at the Digital Arts and Culture (DAC), UC Irvine. Retrieved from http://www.escholarship.org/uc/item/47g5w6c4 (Download)

Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for nav­i­ga­tion in vir­tual envi­ron­ments: Walking, turn­ing, and joy­stick modal­i­ties com­pared. Journal of Vision, 9(8), 1126. doi:10.1167/9.8.1126

Moura, D., & Riecke, B. E. (2009). Is see­ing a vir­tual envi­ron­ment like see­ing the real thing? Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (p. 131). Chania, Crete, Greece: ACM. doi:10.1145/1620993.1621025 (Download)

Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. Retrieved from http://ci.nii.ac.jp/naid/110007482465 (Download)

Riecke, B. E., & Moura, D. (2009). Comparing spa­tial perception/cognition in real ver­sus immer­sive vir­tual envi­ron­ments — it doesn’t com­pare! Poster pre­sented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by hap­tic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. doi:http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1577755.1577763 (Download)

Riecke, B. E. (2009). Spatial per­cep­tion and ori­en­ta­tion in vir­tual envi­ron­ments – is vir­tual real­ity real enough? Talk pre­sented at the 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facil­i­tate bio­me­chan­i­cal self-motion illu­sion (“cir­cu­lar vec­tion”). Journal of Vision, 9(8), 714–714. doi:10.1167/9.8.714

Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect ego­cen­tric dis­tance per­cep­tion of nat­u­ral­is­tic stim­uli. Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (pp. 15–18). Chania, Crete, Greece: ACM. Retrieved from http://portal.acm.org/citation.cfm?id=1620997 (Download)

Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). . Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.

Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visu­al­ly-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. doi:http://doi.acm.org/10.1145/1498700.1498701 (Download)

2008

Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. doi:10.3758/PP.70.1.158 (Download)

Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in vir­tual envi­ron­ments: walk­ing vs. joy­stick. Proceedings of the 5th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’08 (p. 192). doi:http://doi.acm.org/10.1145/1394281.1394321 (Download)

Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. doi:10.1162/pres.17.2.143</p> (Download)

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illu­sions (“cir­cu­lar vec­tion”) can be facil­i­tated by vibra­tions and the poten­tial for actual motion. Proceedings of the 5th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’08 (pp. 147–154). doi:http://doi.acm.org/10.1145/1394281.1394309 (Download)

Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). . Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.

2007

Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), SIGGRAPH ’07, 38.1−38.7. doi:http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1275808.1276425 (Download)

Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial mem­ory for envi­ron­men­tal spaces ( No. 158). Max-Planck-Institute for Biological Cybernetics. (Download)

Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. Proceedings of the 29th Annual Conference of the Cognitive Science Society (pp. 479–484). (Download)

Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity. Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading? 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 139). New York, NY, USA: ACM Press. doi:10.1145/1140491.1140533 (Download)

Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

Riecke, B. E., & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches. Poster pre­sented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)

Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. Proceedings of IEEE Virtual Reality 2007 (pp. 3–10). doi:http://dx.doi.org/10.1109/VR.2007.352457 (Download)

Riecke, B. E., & McNamara, T. P. (2007). An inte­gra­tive the­ory of spa­tial ori­en­ta­tion in the imme­di­ate envi­ron­ment. Proceedings of the 29th Conference of the Cognitive Science Society (CogSci) (p. 1845). (Download)

Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. doi:http://dx.doi.org/10.1007/s00426-006‑0085‑z (Download)

Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facil­i­tates object recog­ni­tion, but does not enable view-inde­pen­dence. Proceedings of the 4th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’07, 142. doi:http://doi.acm.org/10.1145/1272582.1272619 (Download)

Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence. Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

2006

Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics. (Download)

Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion ( No. 153). MPI for Biological Cybernetics. (Download)

Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. doi:10.1145/1166087.1166091 (Download)

Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 156). doi:10.1145/1179622.1179840 (Download)

Riecke, B. E. (2006). Simple user-gen­er­at­ed motion cue­ing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. Proceedings of the ACM sym­po­sium on Virtual real­ity soft­ware and tech­nol­ogy (pp. 104–107). Limassol, Cyprus: ACM. doi:10.1145/1180495.1180517 (Download)

Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. ACM SIGGRAPH 2006 Research posters, SIGGRAPH ’06. doi:http://doi.acm.org/10.1145/1179622.1179840 (Download)

Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006). Visually induced lin­ear vec­tion is enhanced by small phys­i­cal accel­er­a­tions. Poster pre­sented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland. (Download)

2005

Mohler, B. J., Thompson, W. B., Riecke, B., & Bülthoff, H. H. (2005). Measuring vec­tion in a large screen vir­tual envi­ron­ment. Proceedings of the 2nd sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’05 (pp. 103–109). doi:http://doi.acm.org/10.1145/1080402.1080421 (Download)

Riecke, B. E., Schulte-Pelkum, J., & Bülthoff, H. H. (2005). Perceiving Simulated Ego-Motions in Virtual Reality — Comparing Large Screen Displays with HMDs. Proceedings of the SPIE (Vol. 5666, pp. 344–355). San Jose, CA, USA. doi:10.1117/12.610846 (Download)

Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be suf­fi­cient for trig­ger­ing auto­matic, reflex­like spa­tial updat­ing. ACM Transactions on Applied Perception (TAP), 2, 183–215. doi:http://doi.acm.org/10.1145/1077399.1077401 (Download)

Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bulthoff, H. H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, VR ’05 (pp. 131–138). doi:10.1109/VR.2005.83 (Download)

Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visu­al­ly-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. ( No. 138). MPI for Biological Cybernetics. (Download)

Riecke, B. E., Västfjäll, D., Larsson, P., & Schulte-Pelkum, J. (2005). Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality. Proceedings of HCI inter­na­tional 2005 (pp. 1–10). Las Vegas, NV, USA. (Download)

Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Influence of Auditory Cues on the visu­al­ly-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. Proceedings of 8th Annual Workshop Presence 2005 (pp. 49–57). (Download)

Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2005). Scene con­sis­tency and spa­tial pres­ence increase the sen­sa­tion of self-motion in vir­tual real­ity. Proceedings of the 2nd sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’05 (pp. 111–118). doi:10.1145/1080402.1080422 (Download)

Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Auditory cues can facil­i­tate the visu­al­ly-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. Poster pre­sented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.

Schulte-Pelkum, J., Riecke, B. E., Caniard, F., & Bülthoff, H. H. (2005). Can audi­tory cues influ­ence the visu­ally induced self-motion illu­sion? Poster pre­sented at the European Conference on Visual Perception (ECVP).

2004

Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2004). Ein kog­ni­tiver Einfluss auf die Wahrnehmung von simuliert­er Eigenbewegung (Zirkularvektion). Poster pre­sented at the Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)

Schulte-Pelkum, J., Riecke, B. E., & Bülthoff, H. H. (2004). Vibrational cues enhance believ­abil­ity of ego-motion sim­u­la­tion. Poster pre­sented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.

Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. von der, & Bülthoff, H. H. (2004). Top-down influ­ence on visu­ally induced self-motion per­cep­tion (vec­tion). Poster pre­sented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)

Riecke, B. E., & Bülthoff, H. H. (2004). Spatial updat­ing in real and vir­tual envi­ron­ments: con­tri­bu­tion and inter­ac­tion of visual and vestibu­lar cues. Proceedings of the 1st Symposium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’04, 9–17. doi:10.1145/1012551.1012553 (Download)

Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., & Bülthoff, H. H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. Proceedings of 7th Annual Workshop Presence 2004 (pp. 125–132). doi:10.1.1.122.5636 (Download)

Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). The effect of cog­ni­tion on the visu­ally induced illu­sion of self-motion (vec­tion). Journal of Vision, 4(8), 891a. doi:10.1167/4.8.891

Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rota­tions from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)

2003

Riecke, B. E. (2003). How far can we get with just visual infor­ma­tion? Path inte­gra­tion and spa­tial updat­ing stud­ies in vir­tual real­ity. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Vol. 8). Berlin: Logos. Retrieved from http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)

Riecke, B. E., & Heyde, M. von der. (2003). Qualitative mod­el­ing of spa­tial ori­en­ta­tion process­es using a log­i­cal net­work of nec­es­sary and suf­fi­cient con­di­tions. Poster pre­sented at the Object Perception and Memory (OPAM), Vancouver, Canada. (Download)

Riecke, B. E., Beykirch, K., & Bülthoff, H. H. (2003). Reflex-like spa­tial updat­ing can be adapt­ed with­out any sen­sory con­flict. Poster pre­sented at the Perception 32 ECVP Abstract Suplement, Paris, France.

Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2003). Circular vec­tion is facil­i­tated by a con­sis­tent pho­to­re­al­is­tic scene. Talk pre­sented at the Presence 2003 Conference, Aalborg, Denmark. (Download)

Schulte-Pelkum, J., Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2003). Screen cur­va­ture does influ­ence the per­cep­tion of visu­ally sim­u­lated ego-rota­tions. Journal of Vision, Poster pre­sented at VSS, 3(9). doi:doi: 10.1167/3.9.411 (Download)

Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2003). Influence of dis­play para­me­ters on per­ceiv­ing visu­ally sim­u­lated ego-rota­tions — a sys­tem­atic inves­ti­ga­tion. Poster pre­sented at the Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)

2002

Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual hom­ing is pos­si­ble with­out land­marks: a path inte­gra­tion study in vir­tual real­ity. Presence: Teleoperators and Virtual Environments, 11, 443–473. doi:10.1162/105474602320935810 (Download)

Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head. Poster 162 pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)

Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition ( No. 100). MPI for Biological Cybernetics. (Download)

Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments. (2002). . Presented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.

Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Teleporting works — Spatial updat­ing exper­i­ments in Virtual Tübingen. Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, USA.

Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updat­ing in vir­tual envi­ron­ments: What are vestibu­lar cues good for. Journal of Vision, 2(7), 421. doi:10.1167/2.7.421

Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head? Poster pre­sented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)

Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Perceiving and con­trol­ling sim­u­lated ego-rota­tions from optic flow: Influence of field of view and dis­play devices on ego-motion per­cep­tion. Poster pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)

von der Heyde, M., & Riecke, B. E. (2002). Embedding pres­ence-relat­ed ter­mi­nol­ogy in a log­i­cal and func­tional model. In F. R. Gouveia (Ed.), Presence (pp. 37–52). Retrieved from http://edoc.mpg.de/39355 (Download)

2001

Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cue­ing ( No. 89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)

Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01, VisionScienceS Meeting (p. 142). Sarasota, Florida, United States.

Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01, VisionScienceS Meeting (Vol. 1). Sarasota, Florida, United States. doi:doi:10.1167/1.3.188

Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2001). How Real is Virtual Reality Really? Comparing Spatial Updating using Pointing Tasks in Real and Virtual Environments. Journal of Vision, 1(3), 321a.

Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How do we know where we are? Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments. Poster pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)

2000

Bülthoff, H. H., Riecke, B. E., & Veen, H. A. H. C. van. (2000). Do we really need vestibu­lar and pro­pri­o­cep­tive cues for hom­ing. Invest. Ophthalmol. Vis. Sci. (ARVO), 41(4), 225B225.

Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can sep­a­rately per­ceive dis­tance, veloc­ity, and accel­er­a­tion from vestibu­lar stim­u­la­tion. Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.

Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality ( No. 82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)

Riecke, B. E., & von der Heyde, M. (2000). Spatial Updating – Interaktion visueller und vestibulär­er Reize bei der räum­lichen Orientierung. Talk pre­sented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.

Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Max Planck Institute for Biological Cybernetics, Germany: Cognitive and Computational Psychophysics Department.

Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Reicht optis­cher Fluss wirk­lich nicht zum Heimfinden? Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.

von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can extract dis­tance and veloc­ity from vestibu­lar per­ceived accel­er­a­tion. Poster pre­sented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.

1999

Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (1999). Heimfinden in virtuellen Umgebungen. Poster pre­sented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.

Riecke, B. E., van Veen, H., & Bülthoff, H. H. (1999). Is hom­ing by optic flow pos­si­ble? Poster pre­sented at the Cognitive Neuroscience Meeting, Washington, DC, USA.

Veen, H. A. H. C. van, Riecke, B. E., & Bülthoff, H. H. (1999). Visual Homing to a Virtual Home. Invest. Ophthalmol. Vis. Sci., 40, 4200B3.

1998

Riecke, B. E. (1998). Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using hom­ing exper­i­ments in vir­tual envi­ron­ments) (Master’s the­sis). Eberhard-Karls-Universität Tübingen, Fakultät für Physik, Tübingen, Germany. (Download)



Completed Theses under my Supervision

Senior supervision

Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sen­so­ry Virtual Environments (PhD the­sis). Ruhr-Universität Bochum. (Download)

Feuereissen, D. (2008, February). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? (Bachelor’s Thesis). Department of Computer Science in Media. (Download)
 

Co-supervision

Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. (Download)
 

Supervision

Wang, S. (2011). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.