Pulse Breath Water is an immersive virtual environment manipulated by the pulse of a participant’s breath that provokes and challenges the interaction between a user and the substantial element of the environment: water.
The system “senses” the participant, while the participant’s breathing feeds the system. The process is a symbiotic play between internal human processes [biosensing the participant’s breath] and the system’s agency that guides the participant between the state of calm and the state of anxiety.
Minimalistic yet symbiotic play is supported by the multi-agent system that generates sound through a negotiation (of different affective states) between agents. The behaviour and aesthetic quality of sound and visuals are the result of the system’s decisions, as long as the participant is consent, present, and breathes.
Here’s a video of Mirjana’s presentation on “Living In A Box: Potentials and Challenges of Existence in VR” from the Consumer Virtual Reality (CVR) show in Vancouver (May 2016).
Media Gallery
[mediatags]pulse-breath-water[/mediatags]