Pulse Breath Water

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Pulse Breath Water is an immer­sive vir­tu­al envi­ron­ment manip­u­lat­ed by the pulse of a participant’s breath that pro­vokes and chal­lenges the inter­ac­tion between a user and the sub­stan­tial ele­ment of the envi­ron­ment: water.

The system “senses” the par­tic­i­pant, while the participant’s breath­ing feeds the system. The process is a sym­bi­ot­ic play between inter­nal human process­es [biosens­ing the participant’s breath] and the system’s agency that guides the par­tic­i­pant between the state of calm and the state of anxiety.

Minimalistic yet sym­bi­ot­ic play is sup­port­ed by the multi-agent system that gen­er­ates sound through a nego­ti­a­tion (of dif­fer­ent affec­tive states) between agents. The behav­iour and aes­thet­ic qual­i­ty of sound and visu­als are the result of the sys­tem’s deci­sions, as long as the par­tic­i­pant is con­sent, present, and breathes.

Here’s a video of Mirjana’s pre­sen­ta­tion on “Living In A Box: Potentials and Challenges of Existence in VR” from the Consumer Virtual Reality (CVR) show in Vancouver (May 2016).

Media Gallery

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