Leaning-based interfaces improve ground-based VR locomotion

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Hand-held VR con­trollers are widely avail­able and used, how­ev­er they can con­tribute to unwant­ed side-effects, such as increased cyber­sick­ness, dis­ori­en­ta­tion, and cog­ni­tive load. Here, we show how a lean­ing-based inter­faces (“HeadJoystick”) can help improve user expe­ri­ence, usability,and per­for­mance in diverse ground-based nav­i­ga­tion includ­ing three com­ple­men­tary tasks: reach-the-target, follow-the-path, and racing (dynam­ic obsta­cle avoidance).

[mediatags]proj–HeadJoystick[/mediatags]

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Below are videos explain­ing the tasks, stim­uli and meth­ods used

Reach-the-target task

using Controller

using  HeadJoystick

Follow-the-path task

using Controller

using HeadJoystick

Racing (dynamic obstacle avoidance) task

using Controller [youtube JyI6MJDjJUE

using HeadJoystick .

Study 3 reach-the-target task (with optional brake)

using  Controller

using HeadJoystick

using HeadJoystick with Brake